#ifndef __BUMP_H
#define __BUMP_H

#include "defs.h"
#include "raster.h"

extern int polyline [ MAX_POINTS ];
extern float normal [ MAX_POINTS - 1 ][ 2 ];
extern int active_point;

int draw_polyline ();
int draw_normals ();
int calculate_normals ( int v );
void normalize_texture(ByteRaster *, ByteRaster *);

#endif
